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|| 12/3/2009 || 2:50 pm ||
15th Street on YouTube || North Meets South || A Game of Locational Awareness [part 2]

click image above to view

On August 5th, 2008 I made the first version of this mashup, East Meets West and with the newly created contraflow bicycle lane on 15th Street NWDC, I decided to make the second version, North Meets South.

The two videos were taken from one continuous video recording that I conducted while riding on my bicycle from U Street & 15th Street to Massachusetts Ave & 15th Street and back. At home I split the videos into North & South and used the crosswalks as the starting & ending points. The object of this video mashup is to find the exact time when the two recordings pass each other on opposite sides of the street.


A few notes:
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|| 10/29/2009 || 4:07 pm ||
Randle Highlands VS Fort Dupont [Antique Overlay of an Anacostia Alternative Future]

Screen grab from Google Earth showing the location of Randle Highlands

Image links to the KMZ file for Google Earth

The other day I was canvassing the Library of Congress’ Chronicling America newspaper collection and came across this advertisement that was published on May 27th, 1910 in the Washington Times. It shows development plans for Randle Highlands, a neighborhood in Southeast, Washington, DC. I was curious about the results of the newspaper ad. As in, how much has the map changed in the last 99 years? Surprisingly, not too much. Most of the land was developed to plan, except for one large chunk of the land that remains “undeveloped” to this day: Fort Dupont Park.

The National Park Service website says:

This particular fort had six sides, each 100 feet long, protected by a deep moat and trees felled side-by-side with branches pointing outward. It was named for Flag Officer Samuel F. du Pont, who commanded the naval victory at Port Royal, South Carolina, in November 1861.

Although its garrison and guns never saw battle, Fort Dupont served as a lifeline of freedom. Runaway slaves found safety here before moving on to join the growing community of “contrabands” in Washington. The barracks and guns are gone, but the fort’s earthworks can still be traced near the picnic area on Alabama Avenue.

In the 1930s, the National Capital Planning Commission acquired the old fort and surrounding land for recreation. An 18-hole golf course was constructed. As the city grew, golf gave way in 1970 to the sports complex along Ely Place that now includes tennis and basketball courts, athletic fields, and a softball diamond. An indoor ice rink offers skating all winter. Where once the Civil War fort looked out over farmlands, city dwellers now grow vegetables in community garden plots.

This advertisement was printed 20 years before the National Capital Planning Commission changed the future of this neighborhood. I wonder what it would be like today if it wasn’t a park? Umm, I mean golf course. I was able to line up the old map with the contemporary imagery and by adjusting the transparency in Google Earth you can see how much has been developed. Click here to download the KMZ file for Google Earth


Screen grab from Google Earth showing the location of present day Fort Dupont Park

Image links to Google Maps


Transcription below:
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|| 9/18/2009 || 2:57 pm ||
A Digital Dérive Through On-Line Advertising

A screen grab from my entry titled: You Are Probably Not Here, which is a different type of Dérive

A dérive is defined as an attempt at analyze the totality of everyday life, through the passive movement through space. In the late 1950’s French writer Guy Debord first theorized this concept in his studies of architecture. Combined with another Debord term, psychogeography, which is “the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals,” the dérive is a means for people to haphazardly explore and learn about their environment through random or pseudo-random methods. Examples of a dérives include exploring the urban environment with a predefined set of arbitrary rules, such as strolling down the street (a Flâneur) and taking only right turns when you see someone a walking a dog or making left hand turns only when you pass by houses that are painted white.

As Guy DeBord wrote in “Theory of the Dérive” in 1958, “In a dérive one or more persons during a certain period drop their usual motives for movement and action, their relations, their work and leisure activities, and let themselves be drawn by the attractions of the terrain and the encounters they find there.” In essence, the dérive is both an objective and subjective means to view the urban environment.

Fast forward to the present day. The urban environments still exist, and in most cases, these cities have grown substantially over the last 50 years, but there is also a new type of environment that exists today that did not fully exist in DeBord’s time: the digital environment.

Today computer users conduct their own strolls on the internet. They are loosely guided by search strings and mouse clicks. They surf through webpage after webpage seeking knowledge, entertainment, and connections through a medium that is not defined or limited to the physical space in which they live. Buildings become blogs and flâneurs become link lemmings, following the hyperlinks of their blind curiosity.

While some still myopically place the dérive as a strictly urban activity, the digital environment, both manifesting itself on the internet and in computer games, are akin to megalopolises, cities, towns, and villages in their own right. Examples would be the vast digital expanse of games like The Sims, World of Warcraft, or Second Life, which feature digital environments where thousands upon thousands of people from around the world interact within the constructs of the respective games, while never needing to physically meet each other in person. Another example would be those that comment on blog posts or message boards, where the website itself becomes the city, and the articles, blog postings and forum topics become the streets, and the users are the flâneurs, strolling and trolling through ever-increasing content.

However, combined together these participants do not always take part in a de-facto dérive, but rather are merely present within this complex digital environment and may take it upon themselves to conduct a dérive. And that is what I am writing about today.

For quite a few years I eschewed the presence of advertisements on websites. I found them to be visual clutter, like an architectural eye sore of a blighted city. Over time, however, I grew bored of my blog’s layout and I felt that my little digital city (errr, scrapbook) needed some urban planning and ideally, more citizens (visitors, errr, I guess they’d technically be immigrants?). So on a whim, I decided to start serving Google AdSense ads on my website. At first I reverted back to my original reaction, where I thought that my new urban design was tacky and had failed, but then something changed.

As a god of this alternative reality, I was only seeing that which I had coded and created myself. Like looking at a vast sea of sameness, day in & day out, I began to warm up towards these visual invasions that were created in someone else’s digital environment. I began to see that they offered a welcomed distraction. In fact, it is this very type of distraction from the spectacle of reality that first Debord spoke of many years ago. Why does this spectacle exist? What website lies beyond that ad? What is at this animated exit on my digital highway? And why was it so important that someone is actually paying money for the ad to be shown?

Thus began my own digital dérive into on-line advertising.

Since I cannot legally click on my own ads (Google considers that fraud), I went to my friend’s blog, which has a small text ad at the top. Out of genuine curiosity, I clicked on that ad. The resulting page also had an advertisement on it. I clicked on that ad, whereupon I discovered that the resulting page also had ads on it. So click on that ad as well…

The premise of this digital dérive through on-line advertising is quite simple. Explore the internet only through pages with advertisements. Where do you end up? How many ads do you click on before you hit the dead end of the digital alley? Before you jackknife on the information superhighway? What observations can be made through this type of stroll through the internet? Do you end up in digital city or a dark alley of get-rich-quick schemes?

To many people, time is money. But to many others, so are clicks on ads. Depending on where this digital dérive begins and ends someone is making money and someone is also theoretically losing money (unless of course, the act of taking part in the dérive benefits the person paying for the ad, as in, you discover something meaningful on the website of the ad you clicked on). Like the construction costs of the buildings (not to mention their monthly rent) in Paris that Debord strolled through, few things are really free. It takes time to click on ads, just like it takes time to walk down the street looking for houses that are painted white. But unlike construction costs or rent in a building, a digital dérive can be conducted in the comfort of one’s own home and with minimal resources- without the need for shoes or even clothes- only a computer connected to the internet, which over the last decade has become extremely inexpensive. Or completely free if you go to the library.

In essence, a digital dérive can be done in private, while the dérive of Debord’s day was done in public. But if no one sees you walking down the street and you don’t write about it or share the experience with others, did the dérive actually take place? Paradoxically, while a digital dérive can be experienced in private, where no one sees you in person, your journey does leave a trace– in the form of the websites logs. Your IP address will show up on each of your stops in your digital dérive and while it does not leave an exact size 10 shoe footprint, it contains its own geographic markers of where your IP address resolves to. But its a footprint that is scattered across the internet instead of sequentially left in the dust & mud of city streets. It’s a solitary footprint that webmasters cannot immediately tell that a dérive had even taken place. Similarly, people walking down the street participating in a dérive do not nessesarilly have signs saying “we are conducting a dérive,” but they can be see by others in the urban environment.

On-line advertisers want you to see them. They want you to purchase their product & services or be influenced by their very existence. But the digital dérive outlined in this entry is not for them to exploit. It’s for you. Its a means of self-discovery through external stimulation. A method to understand the vastness of the digital environment through a single conduit: advertisements. It doesn’t have to be solitary- two people can sit in front of a computer and choose which ads they think will beget more ads. Moreover, this dérive doesn’t have to be as I directed above, instead you can take turns clicking on ads and clicking on regular links simply to see where the path leads you. The rules are not hard and fast, but rather they are up to the flâneur. Its merely a form of digital exploration that might yield it’s own rewards for you, while paradoxically adding a couple cents to someone’s coffers and removing a couple cents from someone else’s coffers. In essence its a postmodern example of psychogeographical exploration, but without predefined borders; where the environment is wholly located on your computer screen, at a specific location on the surface of the earth, and you are the flâneur strolling from one disparate location to another, without a passport or a map, just strolling, strolling, strolling.


The image at the beginning of this entry is from my entry titled “ Postmodern Cartography: You Are Probably Not Here.”


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|| 8/12/2009 || 1:53 pm ||
The Infinite E-mail – An Artistic Potential Security Flaw in Apple’s Mail Application [Inbox Art]

A screen grab showing the Safari browser option of e-mailing a webpage

Imagine that every time you clicked on an e-mail in your inbox, the e-mail showed something different. Well thats what I discovered last night before I went to bed.

A few weeks ago I found out that Mac users can send fully coded HTML e-mails using Apple’s Mail Application. All one needs to do is open up Safari, go to the page you want to e-mail, and select “Mail Contents of This Page” in the File Menu (see image above). The contents of the page are then automatically pasted into an e-mail that is ready to be sent:

A screen grab showing the HTML in an e-mail

But what if the HTML contains PHP scripts that dynamically load content? The HTML (originally from the Grand Juxtaposition via the front page of my website) calls two PHP scripts that randomly selects two images from two different folders on my website. So when you click on the e-mail in your inbox, two new images are displayed because Apple’s Mail Application runs the PHP scripts:

A screen grab from Apple's Mail Application showing a different image in the body of the e-mail because the PHP scripts

Notice that the images in the e-mail are different than what was originally sent
Click to view the full-sized image

Lets say the script was malicious and called a website that attempted to download malware. Would this ‘discovery’ be a flaw in Apple’s Mail Application?


So far I have tested this splendid e-mail out by emailing myself the same page to my GMail, Yahoo Mail, and MSN e-mail accounts. With the exception of MSN, which only loaded the foreground graphic and not the background graphic, neither GMail nor Yahoo worked like Apple’s Mail Application. I have not tested it out on Entourage or any other off-line e-mail client programs and I am curious if they’ll run the scripts or not. Regardless, this is probably one of the coolest e-mails ever!


Related Lost Series Entries:
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|| 8/8/2009 || 2:56 pm ||
Postmodern Cartography: You Are Probably Not Here

You Are Probably Not Here with pushpins

Just click!

You’ve probably seen a map sometime in your lifetime that proclaims YOU ARE HERE. Well what if you are looking at a random location? You could actually be there, but you are probably not. I first came up with this postmodern cartographic concept back in December of 2007 when I made the first graphic. Yesterday I decided to expand the concept by adding new graphics and making a webpage dedicated to the concept. It currently features only 8 different foreground graphics that are randomly displayed over two folders of map ‘zoom-ins’ (146 close up & 136 far away) originally used in “American Stereography #3.” I hope to add more foreground graphics over time and I would also like to update the background image folders with newer imagery because the page currently shows only maps that I made in 2006.

Total number of visual combinations: 2256 = (146 X 8) + (136 X 8)

Just click click click to cycle through the images


Related Lost Series Entries:
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|| 4/20/2009 || 10:54 am ||
Google Map Mashup: The Qibla Locator

Following up on yesterday’s posting, I stumbled across this interesting Google Map mashup. The Qibla (or Kiblah or Qiblah or Quibla) is the Arabic word for the direction that should be faced when a Muslim prays, otherwise known as the direction of the Kaaba in Mecca. For obedient muslims, the Salah, or formal prayer, is performed five times a day: at dawn (fajr), noon (dhuhr), in the afternoon (asr), at sunset (maghrib) and nightfall (isha’a). The Qibla Locator is a simple Google Map that is designed to automatically orient Muslims toward the direction of the Kaaba. Simply enter your location and the red line that is generated shows the shortest distance to the Kaaba. In the case of the screen grab above I decided to show what direction a Muslim would pray if they were in the White House in Washington, DC. I chose this location because I’ve read about some nutty folks who actually think president Barack Obama is a Muslim. Frankly, I don’t care what religion he practices and to take issue with anyone’s religion is a sign of intolerance and veiled ignorance. What I find most interesting about the Google Map is that the rhumb line toward the Kaaba can be somewhat deceiving. I’m not blaming the author of the mashup, rather, I think the nature of how the Quibla is found is unique. Since its based on the shortest distance to Mecca, sometimes the fastest way seems counter-intuitive, as in, I was thought the path from the White House (above) would be facing South-East instead of North-East. If you have a moment, try it out.


A couple interesting notes from the Wikipedia entry:

• The head of an animal that is slaughtered using Halal methods is aligned with the Qibla.
• Muslims are buried with their faces in the direction of the qiblah. Thus, archeology can indicate a Muslim necropolis if no other signs are present.

A short history of the Qibla:

Originally, the direction of the Qibla was toward Masjid al-Aqsa, Jerusalem (and it is therefore called the First of the Two Qiblahs). At least since Mishnaic times (AD200), Jews face the Temple Mount in Jerusalem while praying. The Mishnah speaks about this in Berakhot (Talmud) chapter 4, Mishnahs 5 and 6 and this practice is even found as early as I Kings 8:35-36. In Islam, this qiblat was used for over 13 years, from 610 CE until 623 CE. Seventeen months after Muhammad’s 622 CE arrival in Medina, the Qiblah became oriented towards the Kaaba in Mecca. According to accounts from the prophet Muhammad’s companions, the change happened very suddenly during the noon prayer in Medina, in a mosque now known as Masjid al-Qiblatain (Mosque of the Two Qiblahs). Muhammad was leading the prayer when he received revelations from Allah instructing him to take the Kaaba as the Qiblah (literally, “turn your face towards the Masjid al Haram”). According to the historical accounts, Muhammad, who had been facing Jerusalem, upon receiving this revelation, immediately turned around to face Mecca, and those praying behind him also did so.


Related Mecca Entries:

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|| 4/19/2009 || 10:36 am ||
[Update] The Architectural Athan Drum & Bass Mashup via YouTube Doubler is now transcribed

Click image to view the mashup on YouTube Doubler

Just under one year ago I created an interesting mashup using Brian Kane’s YouTube Doubler. Dubbed “the Athan Drum & Bass Mashup” (and since then I’ve added “architectural” to the title), the mashup features a slideshow of Islamic architecture on the left side and a stationary camera focused on a Drum & Bass DJ’s turntables on the right. Last night I revisited the original entry and discovered that whomever had uploaded the slideshow decided to transcribe the Athan using YouTube’s annotation feature. Now you can actually read the English translation of the morning call to prayer sung in Arabic.

#update – This iteration also automatically rewinds!


Related Interactive Entries:
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|| 3/23/2009 || 3:10 pm ||
A Gigapan of the 105 & 110 Quilt


After uploading yesterday’s map to Gigapan, I realized that most of my maps on the website are not really panoramas. They were big files, but not wide panoramas, so I decided to make a special map that looks more like a panorama. To do this, I found the map 105 & 110 Quilt in my archives and opened it up. Then I increased the size of the canvas by a factor of 3 to 27,000 pixels wide and added two more copies of the map in the new space. Finally I saved it and uploaded it. I could easily do this with the rest of the Los Angeles Interchanges Series, but I think one example is enough for the time being. I would have made it larger, but my computer can only handle files 30,000 pixels or smaller. Maybe if I were to use a different computer with more ram and more hard drive space I could actually make a GIGApan.


If you are subscribed to my RSS feed and are reading this on through your RSS reader, please click here to view it on my website or click here to view it on the Gigapan website.


Related Interactive Entries:
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|| 3/22/2009 || 4:43 pm ||
A Gigapan of Erie Coke Corporation Eye


After posting the map, I decided to upload it to the Gigapan website in order to add a little more interactivity to the map.


If you are subscribed to my RSS feed and are reading this on through your RSS reader, please click here to view it on my website or click here to view it on the Gigapan website.


Related Interactive Entries:
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|| 3/10/2009 || 11:25 pm ||
A Gigapan of West Sahara Lake Circles Quilt #2


Last month I decided to upload my map of the New York Public Library to Gigapan to see what it looked like. Today I uploaded my most recent map for you to check out. I’m not sure if I’ll continue to upload my maps here because it takes a long time to open them up and resave them as jpegs, but I find them quite fun to look at. Maybe the next one I’ll have something hidden in the map and make it into a quasi-Where’s Waldo style game.


If you are subscribed to my RSS feed and are reading this on through your RSS reader, please click here to view it on my website or click here to view it on the Gigapan website.


Related Interactive Entries:
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|| 2/12/2009 || 12:40 pm ||
A Gigapan of the New York Public Library Quilt


A couple weeks ago, after seeing the fabulous Gigapan of the 2009 Inauguration by David Bergman, I decided to try out Gigapan for myself.

In the past I’ve used Zoomify to do roughly the same type of zooms, but over the years I’ve found that it has some important limitations. Most notably, I’ve found that Zoomify freezes up after I’ve been using it for a couple of minutes, which would always force me to reload the page. I believe this has to do with the Flash buffer or cache filling up with data and slowing down the viewing experience. Maybe the software engineers have changed this flaw, but I haven’t been too keen on adding all my maps as Zoomifiable entries because it takes too much time and I’m aware of a means to reverse engineer the tiles into the original map.

What is unique about this Gigapan, unlike all of my previous Zoomify maps, is that I went through the extra steps of saving the original map at its full size in .jpg format. In the past when I’d use Zoomify, I’d use a map that was saved at 9,000 x 6,000 pixels, which is half the original size of 18,000 x 12,000 pixels. The reason I shrunk the map was because I was unable to save the full-sized map in .jpg format using my photo manipulation software. Since the free Zoomify converter only took .jpgs, instead of the native tiff file format, I would have to resave the file at its largest size in .jpg format, which was around 9,000 x 6,000 pixels.

In order to bypass this current limitation, I chose to use Graphic Converter to open the original 18,000 x 12,000 tiff file and save it as a .jpg. The inherent problem here is that even with a somewhat new computer, it takes about 15 minutes to open the 216 megapixel file and another 10 minutes to save the file. In the end, the final .jpg saved to about 65 megabytes, which is considerably smaller than the original file size of about 500 megabytes. With this newly compressed map being so much smaller in size, I was able to upload it and share it here.

As regular readers know, a printed 60″ x 40″ copy of this map was donated to the Map Division at the New York Public Library back in October when I gave my presentation to the New York Map Society. If you are in New York City and curious about what it looks like printed out, head over to the library and ask to see it.


If you are subscribed to my RSS feed and are reading this on through your RSS reader, please click here to view it on my website or click here to view it on the Gigapan website.


Related Interactive Entries:
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|| 12/14/2008 || 2:20 pm ||
The Geospatial Art FAIL Landing Page

In continuance of my previous entry related to finding and exploiting a flaw in search engine aggregation algorithms, I decided to modify the landing page slightly. So instead of displaying a random foreground graphic, like my splash page, it only displays the text FAIL. Its an attempt to poke fun at the humorous FAIL Blog by extending the meme to failed search results. The title of the page says “Nikolas Schiller thinks you should try searching again,” and when you hover your mouse over the FAIL text the title text says “You clicked on a bogus search result.”

To get the extent of how many visits this internet bait has been generated, look at a portion of this weekend’s search results:

Click here to continue reading


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|| 12/10/2008 || 6:22 pm ||
Geospatial art created by exploiting search engine aggregation algorithms

The other day I noticed that there were literally hundreds of search engine results that contain a fictitious url to a page on my website that didn’t exist. It appears that Internet bots have exploited an issue with search engine aggregation algorithms to trick them into showing a bogus search result for a page that never existed on my website. Throughout the internet there are numerous pages that contain http://nikolasschiller.com/showthread.php?XXXXX and when people clicked on the bogus link they were brought to a 404 page. Last night I created a copy of this website’s splash page and renamed the file showthread.php. Now when people click on the fake link in the fraudulently created search engine result, they are brought to my website’s beautifully abstract splash page. Today I’ve been receiving all sorts of random visitors!



UPDATE – 12/13/08 – I’ve decided to change the page slightly and add the word FAIL to the landing page. The reason for this is because the person landing on the page failed to find what they were looking for.


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|| 11/15/2008 || 6:38 pm ||
The Grand Juxtaposition

Back in March of this year, I mentioned that I was in the process of making another interactive environment for the Lost Series. The concept behind “The Grand Juxtaposition” is to put two unrelated images originally featured in a previous blog entry together on the same page. This is achieved by giving the viewer two random pictures from somewhere on this website upon each loading of the web page. In the background of the page, the viewer is shown a random image from my posters folder (which contains over 2,000 different images) and in the foreground the viewer is being shown an image from my images folder (which contains over 500 different images). Upon clicking on the image in the foreground, the next page that loads will be the inverse, where a graphic from the posters folder is placed in the foreground and the a graphic from the image folder is used in the background. Generally speaking, most entries on this website feature images from either one of the two folders and by placing them together on one page, I’ve created a grand juxtaposition to showcase this website’s visually diverse content.



Related Interactive Entries:
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|| 9/25/2008 || 7:07 pm ||
The Geography of Personality Interactive Map

The map above is from the Wall Street Journal’s on-line article about the paper A Theory of the Emergence, Persistence, and Expression of Geographic Variation in Psychological Characteristics[pdf]. The researchers poured through 600,000 surveys and came up with some interesting results on the spatial distribution of the big 5 personality traits in America. I found it interesting that Washington, DC leads the United States of America in Openness, is third in Extraversion, and is second to last in Agreeableness.


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|| 8/5/2008 || 2:28 pm ||
You Street on YouTube || East Meets West || A Game of Locational Awareness

The other day after I watched the interview conducted on a bicycle the idea that had been swimming in the back of my head resurfaced. Originally it was going to be something simple, as in, one YouTube video for U Street (sometimes written out as You Street) in Washington, DC that featured me riding down the street at night and another video that would be filmed on the exact same stretch of road, but filmed during the day. By using the YouTube Doubler, the on-line mashup helper, the viewer would be able to simultaneously see the same stretch of road at two different times of the day.

After thinking about the concept more thoroughly, I literally went in a different direction (actually two) and came up with a game of sorts. Last Saturday I filmed myself riding on the same stretch of U Street going to one end of the street and then filmed myself going back to the same point where I started. I then edited the videos so they start where the other on ends and then I placed the two videos side-by-side using YouTube Doubler.

The object of the game is to find the exact location where the videos cross paths. As in, the video on the right features me riding my bike on U Street going due East and the video on the left features me riding my bike due West and somewhere in the videos there is a specific point where the two videos cross paths.

Since they were filmed at different times you won’t actually see me riding down the street, but there is an exact point on the street where the two videos intersect and its up to the viewer to figure out where East meets West or West meets East.

Since I had more traffic going West than I did going East, the West video is slightly longer, but the spot where the two videos cross paths does not change. It might take a couple tries, but eventually you’ll be able to figure out the spot in question. If you need help with a map or two, I created a special Google Map that shows the starting locations of the two videos.

I’ve already found the location, but do you think you can find it? If you do, leave the estimated time in the comment section!! The answer is quite easy.

Click the screen grab below to try it out:

One disappointment with this game is that YouTube’s compression still stinks. I uploaded the videos at 640×480 in size with minimal compression with the hopes that they’d show up less pixilated, but alas the option to view the videos in high-quality was not there when I checked last. I still don’t know why either. The unfortunate result is that you are unable to see as much detail in the videos, which means the game is slightly harder to “win.” Currently Vimeo does not have an autoplay option which makes this mashup impossible on their platform, so there really isn’t much I can do to fix the compression issue.

One idea is to remove the YouTube Doubler component and redesign the videos in Final Cut Pro. By adjusting the size of the final video, I can place both East & West into one video and release the game without compression. This will take me longer to complete, but I think it might be a worthy effort. Nonetheless, I hope you enjoy this game.




Related Interactive Entries:
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|| 7/22/2008 || 1:23 pm ||
FLIK International Movie Festival & Interactive Exhibit

Tomorrow I am going to be dropping off some of my artwork at Art Whino for this exhibit.


Art Outlet and Art Whino are proud to announce their partnership in presenting the 2nd annual FLIK International Movie Festival and FLIK Interactive exhibition to be held at Art Whino Gallery at the new National Harbor, July 25th thru July 27th, 2008.

FLIK is a multi faceted event that features not only the best in contemporary animation, experimental films, as well as multi-disciplinary and interactive new media art, but it also reaches out to the public at large with a call out for socially relevant expression and person storytelling thru its I CINEMA and VOX POPULI programs, which will continue beyond the festival itself.

FLIK interactive art will explore or reflect on how new and old technology and technique influence how we hook up and how we view the world. Is change or lack thereof good, bad, sublime, dystopic, utopic or irrelevant? How do these tools matter, if at all?


Curator Joshua Barlow, founder of www.flikfestival.com, selected the following FLIK artists for the FLIK International Film Festival and interactive exhibition:

Emmanuel Blessed Aisabokhae, Rodney Ascher , David Butler, Kim Collmer, Tomoska Constantina, Ben Drewry, Casey Drogin, Shawn Lawson, Rudy Lemcke, Samantha, Leriche-Gionet, Bruce McKraig, Tewodross Melchishua, Rob Parrish, Serena Rodgers, Daniel Rolli, Renee Shaw, Fatouros Thanos, Vidlits (Liz Dubelman & Paca Thomas), Filip Walgraef, Millie Wissar


Curator Andrea Collins, selected the following FLIK interactive artists for the FLIK International Film Festival and interactive exhibition:

Eric Celarier, Guthery Duncan , Rita Elsner, Roman Gershkovich , Michael Gordon, Sean Hennessy, Shawn Lawson, Rob Lindsay, David London, James Mallos, Bono Mitchell, Bill Mould, Chris Peloso, Meek Phelan, Tarik Rafiq, Joe Reinsel, Nikolas Schiller, Pindar Van Arman, Andrew Wodzianski


The exhibit and screenings will be held at Art Whino @ National Harbor, 173 Waterfront Street, National Harbor, MD 20745, July 25th through 27th. Admission will be a suggested donation of $10, which will also get you a free beverage and a bag of popcorn. For directions or the complete program listing, visit www.artoutlet.org , www.artwhino.com or www.flikfestival.com.


Try to come out on Friday or Saturday to check out the videos and artwork!




I was not able to get my artwork driven out there, so it looks like they’ll only feature my QTVR map of National Harbor and no printed maps. [damn!!!]


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|| 7/20/2008 || 4:42 pm ||
National Harbor 2006 – A Quicktime Virtual Reality Environment

76.5mb QTVR showing a 6,000 x 6,000 tessellation of aerial photography featuring the construction site of National Harbor in 2006


This interactive environment was created in late June, but I had forgotten to put it on-line!


On June 21st I was invited to come and check out the new Art Whino gallery in the newly developed plot of land called National Harbor. There is an upcoming new media exhibit and I decided to make this interactive map. More details on the exhibit forthcoming.

There are three different ways to view this map:
1) You can click on the image above and have it load in your browser
2) You can right click on the image above and save the file to your computer
3) Copying the URL above, opening up Quicktime, and pasting the URL into the “Open Url..”

I recommend going with option #2 or #3 because it allows you to resize the window and view more of the map on your computer screen. By going with route #1 you are forced to view it at roughly 320×240 in size (at least using FireFox) which does not full show the size of the map as easily and it also increases the risk of having your browser crash. Route #3 does not permanently save the file on to your hard drive like route #2, but it gives you the same control over the size of the viewing environment.

Since these types of maps are easy to make I think I should start making more of them. I wonder what the largest size I can render is? I shall find out in due time.

Related QTVR:


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|| 5/27/2008 || 2:50 pm ||
My Artomatic 2008 Opening Night Exhibit Dissected on Flickr

I’ve never been a fan of Flickr. I dislike how photos are lifted from Flickr all the time without proper citation. One of my biggest annoyances regarding my artwork or other people’s work is when it’s posted on-line with no link back or extra information regarding the artist or the circumstances regarding the image’s origin. Instead you get “neat huh?” “Cool photo!” “Look at this!” etc and while it’s great that more eyes are seeing the image, it undermines the artist’s visibility because the citation is not always accurately presented. A good example of this lack of information can be seen at the social image bookmarking website FFFFOUND!. This lack of citation is not the case 100% of the time, but its the main reason why I don’t upload my artwork to Flickr. Since I have ample server space and nearly unlimited bandwidth I’ve never needed another repository for my images.

I also don’t like the stalker ability that comes with having all of your photographs on-line for strangers to look at and download. I won’t name names, but I’ve looked through some Flickr photostreams of some of my friends and have found that the photos offer far too much information about their lives, activities, and friends. You can look through someone’s photos and see their exes, the interior of their homes, and basically just about anything the person decided to place out there for strangers to view. Worse is that you cannot access the information regarding where your photographs are viewed from. Since I have access to my website’s server logs I can find exactly how many times a photograph has been looked at and by what IP addresses. This information is shielded from the Flickr user and dumbed down to a lowly view counter.

With those reservations aside, I decided to play nice and upload one photograph of my Artomatic 2008 exhibit taken on May 9th. I went through and tagged the photograph twelve times showcasing the content that has been placed on top of the Base Map. Since I embedded quite a few links into the notes, I’ll be able to track exactly who clicks on the image and know with a certain amount of certainty how many times the photograph has been looked at and where the photograph is being looked at from– if they click.

Related Artomatic Entries:

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|| 4/8/2008 || 4:52 pm ||
ABSOLUT STATEHOOD

Screen grab links to .kmz file for Google Earth

A geovisual response to an LA Times blog entry showing mostly isolationist responses to an alternative history map of North America by Absolut Vodka.

This interactive map for Google Earth shows the familiar Absolut Vodka bottle labeled “Absolut Statehood” and placed inside of the original boundaries of the District of Columbia. These boundaries existed until 1847 after the residents of Virginia voted to cede back the portion of the District of Columbia that was west of the Potomac River.

Absolut Statehood represents the cartographic notion that the nation’s capital can become America’s 51st state*. Today there are over 550,000 American citizens living in the nation’s capital that are being denied the fundamental right of representation in Congress. This ongoing human rights violation currently practiced by the government of the United States has been denounced by the United Nations, the Organization of American States, and the Organization for Security and Cooperation in Europe. The United States is the only country in the industrialized world that forbids the residents of it’s capital city the right to elect representatives to their national legislature.

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Photo by Charlie McCormick
Nikolas Schiller is a 29-year-old cartographer, consultant, digital artist, researcher, photographer, civil rights activist, and blogger living in America's last continental colony, Washington, DC. If you have any questions or comments, please contact:


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