The 90 degree rotation tessellation scheme did not turn out as well as planned. It appears that this type of rotation is incompatable with mult-planar mapping, so I scrapped it and used on plane. The result is something I could have made in photoshop and probably even more quickly. Nonetheless, I like the fabric, or human fabric, that I’ve created in this rendering :-)
I also decided to play around with my name on this one too!
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