Geospatial art created by exploiting search engine aggregation algorithms
|| 12/10/2008 || 6:22 pm || Comments Off on Geospatial art created by exploiting search engine aggregation algorithms || ||
The other day I noticed that there were literally hundreds of search engine results that contain a fictitious url to a page on my website that didn’t exist. It appears that Internet bots have exploited an issue with search engine aggregation algorithms to trick them into showing a bogus search result for a page that never existed on my website. Throughout the internet there are numerous pages that contain https://nikolasschiller.com/showthread.php?XXXXX and when people clicked on the bogus link they were brought to a 404 page. Last night I created a copy of this website’s splash page and renamed the file showthread.php. Now when people click on the fake link in the fraudulently created search engine result, they are brought to my website’s beautifully abstract splash page. Today I’ve been receiving all sorts of random visitors!
UPDATE – 12/13/08 – I’ve decided to change the page slightly and add the word FAIL to the landing page. The reason for this is because the person landing on the page failed to find what they were looking for.
ordered last week: New Blaeu
|| 3/10/2008 || 9:25 pm || Comments Off on ordered last week: New Blaeu || ||
Originally created last summer as “NOVA ET ACCVRATISSIMA TOTIVS TERRARVM ORBIS TABVLA [2007 Remix],” when this map was published in the December 14th issue of the Christian Science Monitor, the editors truncated the name and simply called it “New Blaeu.”
Last week I decided to update the map slightly by trimming the edges and doing some color correction. It’s being printed at 20″x16″ and preserved behind glass in in an ornate gold frame. I am also planning on framing some of the other antique maps I purchased recently to compliment this map. I think they’ll look really cool all hung together; the real old with the fake new.
View the other detail:
Friends Don’t Let Friends Drink Starbucks
|| 3/7/2008 || 1:12 pm || Comments Off on Friends Don’t Let Friends Drink Starbucks || ||
Today on one of my favorite DC blogs there was a posting about the new pedestrian safety ads (above) that are now being featured on Metro buses and trains. Before I began reading the comments, I was thinking that this graphic would be fun to photoshop. Specifically, I was interested in making fun of the fact that person being hit had been drinking what looks to be a Starbucks coffee. Using the old PSA message “friends don’t let friends drive drunk,” combined with an unfortunate crash scene and a phrase on old pen of mine from an independent coffeeshop in Saint Louis, Missouri, I was able to subvert the message.
If I wanted to spend more time on this graphic, I would have downloaded the exact same font that was used in the original flyer, but I am happy with the ironic result of 25 minutes of image editing.
Click the above graphic to be taken to www.delocator.net which is a website dedicated to helping you find independent coffeeshops around the world.
Related Design Entries:
Salt Lake City Quilt with Clouds
|| 12/28/2005 || 7:34 pm || 2 Comments Rendered || ||
: rendered at 12,000 X 8,000 :
After over 28 hours of rendering time, this map finally finished up and I am very happy with the results. The merger of the natural (clouds) with that of the synthetic (tessellation) real (aerial photography) makes this one of my most unique maps to date.
The clouds, while not creating much of a natural shadow on the ground, look very realistic with different thicknesses and densities. To create these clouds I placed two large spheres on the left side of the scene and used the pre-made texture of “cotton balls” (I think?) to give them density and depth. I think I will start making more of this type of rendering in 2006.
However, while beautiful, these clouds take much more processing power to create because all of the shadows must be accounted for and in the 3D world the clouds take up a lot of space that needs to be calculated when ray tracing.
The last time I made something with clouds, after a 3 days of rendering a power failure was what ended the rendering (yet since it was 50% finished, I was able to reflect half of it, and salvaged the rendering– if you look closely, there is a face!).
Point being, this process is very slow and if I am to be making more of these my cycle of near daily renderings will be delayed to maybe one per week. I don’t mind this per se, but I’d rather have more than less maps at the end of 2006.
This progression session is one of constant revision and manipulation and as the Quilt Project has progressed from flattened spheres to infinite planes, I have attempted to better understand what exactly I’ve been creating and with this map I feel I made something that is truly post-modern and I must say that I am very excited about what the next map will be!