A dérive is defined as an attempt at analyze the totality of everyday life, through the passive movement through space. In the late 1950’s French writer Guy Debord first theorized this concept in his studies of architecture. Combined with another Debord term, psychogeography, which is “the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals,” the dérive is a means for people to haphazardly explore and learn about their environment through random or pseudo-random methods. Examples of a dérives include exploring the urban environment with a predefined set of arbitrary rules, such as strolling down the street (a Flâneur) and taking only right turns when you see someone a walking a dog or making left hand turns only when you pass by houses that are painted white.
As Guy DeBord wrote in “Theory of the Dérive” in 1958, “In a dérive one or more persons during a certain period drop their usual motives for movement and action, their relations, their work and leisure activities, and let themselves be drawn by the attractions of the terrain and the encounters they find there.” In essence, the dérive is both an objective and subjective means to view the urban environment.
Fast forward to the present day. The urban environments still exist, and in most cases, these cities have grown substantially over the last 50 years, but there is also a new type of environment that exists today that did not fully exist in DeBord’s time: the digital environment.
Today computer users conduct their own strolls on the internet. They are loosely guided by search strings and mouse clicks. They surf through webpage after webpage seeking knowledge, entertainment, and connections through a medium that is not defined or limited to the physical space in which they live. Buildings become blogs and flâneurs become link lemmings, following the hyperlinks of their blind curiosity.
While some still myopically place the dérive as a strictly urban activity, the digital environment, both manifesting itself on the internet and in computer games, are akin to megalopolises, cities, towns, and villages in their own right. Examples would be the vast digital expanse of games like The Sims, World of Warcraft, or Second Life, which feature digital environments where thousands upon thousands of people from around the world interact within the constructs of the respective games, while never needing to physically meet each other in person. Another example would be those that comment on blog posts or message boards, where the website itself becomes the city, and the articles, blog postings and forum topics become the streets, and the users are the flâneurs, strolling and trolling through ever-increasing content.
However, combined together these participants do not always take part in a de-facto dérive, but rather are merely present within this complex digital environment and may take it upon themselves to conduct a dérive. And that is what I am writing about today.
For quite a few years I eschewed the presence of advertisements on websites. I found them to be visual clutter, like an architectural eye sore of a blighted city. Over time, however, I grew bored of my blog’s layout and I felt that my little digital city (errr, scrapbook) needed some urban planning and ideally, more citizens (visitors, errr, I guess they’d technically be immigrants?). So on a whim, I decided to start serving Google AdSense ads on my website. At first I reverted back to my original reaction, where I thought that my new urban design was tacky and had failed, but then something changed.
As a god of this alternative reality, I was only seeing that which I had coded and created myself. Like looking at a vast sea of sameness, day in & day out, I began to warm up towards these visual invasions that were created in someone else’s digital environment. I began to see that they offered a welcomed distraction. In fact, it is this very type of distraction from the spectacle of reality that first Debord spoke of many years ago. Why does this spectacle exist? What website lies beyond that ad? What is at this animated exit on my digital highway? And why was it so important that someone is actually paying money for the ad to be shown?
Thus began my own digital dérive into on-line advertising.
Since I cannot legally click on my own ads (Google considers that fraud), I went to my friend’s blog, which has a small text ad at the top. Out of genuine curiosity, I clicked on that ad. The resulting page also had an advertisement on it. I clicked on that ad, whereupon I discovered that the resulting page also had ads on it. So click on that ad as well…
The premise of this digital dérive through on-line advertising is quite simple. Explore the internet only through pages with advertisements. Where do you end up? How many ads do you click on before you hit the dead end of the digital alley? Before you jackknife on the information superhighway? What observations can be made through this type of stroll through the internet? Do you end up in digital city or a dark alley of get-rich-quick schemes?
To many people, time is money. But to many others, so are clicks on ads. Depending on where this digital dérive begins and ends someone is making money and someone is also theoretically losing money (unless of course, the act of taking part in the dérive benefits the person paying for the ad, as in, you discover something meaningful on the website of the ad you clicked on). Like the construction costs of the buildings (not to mention their monthly rent) in Paris that Debord strolled through, few things are really free. It takes time to click on ads, just like it takes time to walk down the street looking for houses that are painted white. But unlike construction costs or rent in a building, a digital dérive can be conducted in the comfort of one’s own home and with minimal resources- without the need for shoes or even clothes- only a computer connected to the internet, which over the last decade has become extremely inexpensive. Or completely free if you go to the library.
In essence, a digital dérive can be done in private, while the dérive of Debord’s day was done in public. But if no one sees you walking down the street and you don’t write about it or share the experience with others, did the dérive actually take place? Paradoxically, while a digital dérive can be experienced in private, where no one sees you in person, your journey does leave a trace– in the form of the websites logs. Your IP address will show up on each of your stops in your digital dérive and while it does not leave an exact size 10 shoe footprint, it contains its own geographic markers of where your IP address resolves to. But its a footprint that is scattered across the internet instead of sequentially left in the dust & mud of city streets. It’s a solitary footprint that webmasters cannot immediately tell that a dérive had even taken place. Similarly, people walking down the street participating in a dérive do not nessesarilly have signs saying “we are conducting a dérive,” but they can be see by others in the urban environment.
On-line advertisers want you to see them. They want you to purchase their product & services or be influenced by their very existence. But the digital dérive outlined in this entry is not for them to exploit. It’s for you. Its a means of self-discovery through external stimulation. A method to understand the vastness of the digital environment through a single conduit: advertisements. It doesn’t have to be solitary- two people can sit in front of a computer and choose which ads they think will beget more ads. Moreover, this dérive doesn’t have to be as I directed above, instead you can take turns clicking on ads and clicking on regular links simply to see where the path leads you. The rules are not hard and fast, but rather they are up to the flâneur. Its merely a form of digital exploration that might yield it’s own rewards for you, while paradoxically adding a couple cents to someone’s coffers and removing a couple cents from someone else’s coffers. In essence its a postmodern example of psychogeographical exploration, but without predefined borders; where the environment is wholly located on your computer screen, at a specific location on the surface of the earth, and you are the flâneur strolling from one disparate location to another, without a passport or a map, just strolling, strolling, strolling.
The image at the beginning of this entry is from my entry titled “ Postmodern Cartography: You Are Probably Not Here.”
A Digital Dérive Through On-Line Advertising
|| 9/18/2009 || 2:57 pm || + Render A Comment || ||
A dérive is defined as an attempt at analyze the totality of everyday life, through the passive movement through space. In the late 1950’s French writer Guy Debord first theorized this concept in his studies of architecture. Combined with another Debord term, psychogeography, which is “the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals,” the dérive is a means for people to haphazardly explore and learn about their environment through random or pseudo-random methods. Examples of a dérives include exploring the urban environment with a predefined set of arbitrary rules, such as strolling down the street (a Flâneur) and taking only right turns when you see someone a walking a dog or making left hand turns only when you pass by houses that are painted white.
As Guy DeBord wrote in “Theory of the Dérive” in 1958, “In a dérive one or more persons during a certain period drop their usual motives for movement and action, their relations, their work and leisure activities, and let themselves be drawn by the attractions of the terrain and the encounters they find there.” In essence, the dérive is both an objective and subjective means to view the urban environment.
Fast forward to the present day. The urban environments still exist, and in most cases, these cities have grown substantially over the last 50 years, but there is also a new type of environment that exists today that did not fully exist in DeBord’s time: the digital environment.
Today computer users conduct their own strolls on the internet. They are loosely guided by search strings and mouse clicks. They surf through webpage after webpage seeking knowledge, entertainment, and connections through a medium that is not defined or limited to the physical space in which they live. Buildings become blogs and flâneurs become link lemmings, following the hyperlinks of their blind curiosity.
While some still myopically place the dérive as a strictly urban activity, the digital environment, both manifesting itself on the internet and in computer games, are akin to megalopolises, cities, towns, and villages in their own right. Examples would be the vast digital expanse of games like The Sims, World of Warcraft, or Second Life, which feature digital environments where thousands upon thousands of people from around the world interact within the constructs of the respective games, while never needing to physically meet each other in person. Another example would be those that comment on blog posts or message boards, where the website itself becomes the city, and the articles, blog postings and forum topics become the streets, and the users are the flâneurs, strolling and trolling through ever-increasing content.
However, combined together these participants do not always take part in a de-facto dérive, but rather are merely present within this complex digital environment and may take it upon themselves to conduct a dérive. And that is what I am writing about today.
For quite a few years I eschewed the presence of advertisements on websites. I found them to be visual clutter, like an architectural eye sore of a blighted city. Over time, however, I grew bored of my blog’s layout and I felt that my little digital city (errr, scrapbook) needed some urban planning and ideally, more citizens (visitors, errr, I guess they’d technically be immigrants?). So on a whim, I decided to start serving Google AdSense ads on my website. At first I reverted back to my original reaction, where I thought that my new urban design was tacky and had failed, but then something changed.
As a god of this alternative reality, I was only seeing that which I had coded and created myself. Like looking at a vast sea of sameness, day in & day out, I began to warm up towards these visual invasions that were created in someone else’s digital environment. I began to see that they offered a welcomed distraction. In fact, it is this very type of distraction from the spectacle of reality that first Debord spoke of many years ago. Why does this spectacle exist? What website lies beyond that ad? What is at this animated exit on my digital highway? And why was it so important that someone is actually paying money for the ad to be shown?
Thus began my own digital dérive into on-line advertising.
Since I cannot legally click on my own ads (Google considers that fraud), I went to my friend’s blog, which has a small text ad at the top. Out of genuine curiosity, I clicked on that ad. The resulting page also had an advertisement on it. I clicked on that ad, whereupon I discovered that the resulting page also had ads on it. So click on that ad as well…
The premise of this digital dérive through on-line advertising is quite simple. Explore the internet only through pages with advertisements. Where do you end up? How many ads do you click on before you hit the dead end of the digital alley? Before you jackknife on the information superhighway? What observations can be made through this type of stroll through the internet? Do you end up in digital city or a dark alley of get-rich-quick schemes?
To many people, time is money. But to many others, so are clicks on ads. Depending on where this digital dérive begins and ends someone is making money and someone is also theoretically losing money (unless of course, the act of taking part in the dérive benefits the person paying for the ad, as in, you discover something meaningful on the website of the ad you clicked on). Like the construction costs of the buildings (not to mention their monthly rent) in Paris that Debord strolled through, few things are really free. It takes time to click on ads, just like it takes time to walk down the street looking for houses that are painted white. But unlike construction costs or rent in a building, a digital dérive can be conducted in the comfort of one’s own home and with minimal resources- without the need for shoes or even clothes- only a computer connected to the internet, which over the last decade has become extremely inexpensive. Or completely free if you go to the library.
In essence, a digital dérive can be done in private, while the dérive of Debord’s day was done in public. But if no one sees you walking down the street and you don’t write about it or share the experience with others, did the dérive actually take place? Paradoxically, while a digital dérive can be experienced in private, where no one sees you in person, your journey does leave a trace– in the form of the websites logs. Your IP address will show up on each of your stops in your digital dérive and while it does not leave an exact size 10 shoe footprint, it contains its own geographic markers of where your IP address resolves to. But its a footprint that is scattered across the internet instead of sequentially left in the dust & mud of city streets. It’s a solitary footprint that webmasters cannot immediately tell that a dérive had even taken place. Similarly, people walking down the street participating in a dérive do not nessesarilly have signs saying “we are conducting a dérive,” but they can be see by others in the urban environment.
On-line advertisers want you to see them. They want you to purchase their product & services or be influenced by their very existence. But the digital dérive outlined in this entry is not for them to exploit. It’s for you. Its a means of self-discovery through external stimulation. A method to understand the vastness of the digital environment through a single conduit: advertisements. It doesn’t have to be solitary- two people can sit in front of a computer and choose which ads they think will beget more ads. Moreover, this dérive doesn’t have to be as I directed above, instead you can take turns clicking on ads and clicking on regular links simply to see where the path leads you. The rules are not hard and fast, but rather they are up to the flâneur. Its merely a form of digital exploration that might yield it’s own rewards for you, while paradoxically adding a couple cents to someone’s coffers and removing a couple cents from someone else’s coffers. In essence its a postmodern example of psychogeographical exploration, but without predefined borders; where the environment is wholly located on your computer screen, at a specific location on the surface of the earth, and you are the flâneur strolling from one disparate location to another, without a passport or a map, just strolling, strolling, strolling.
The image at the beginning of this entry is from my entry titled “ Postmodern Cartography: You Are Probably Not Here.”